


The fact that you can’t manually control the movement as well as the aim of a Direct Controlled unit makes what could have been a welcome gameplay inclusion, especially with CoH’s unit pathing, which has always been a bit dodgy, practically useless. Of the three new game modes, it's Stonewall that's the clear highlight, although the inclusion of just one compatible map is a little discouraging. It's frantic, engaging stuff with your troops needing to combine with those of your allies to see off the seemingly insurmountable numbers of enemies, and it's genuinely tough for even hardened veterans of the game. The trick is that your supply of resources is so slim that in a team game you'll need to focus on specific unit types to afford the teching costs, leading to each player specialising in a set type of unit, be it infantry, armour or weapon teams. Co-op defence maps have existed in Company of Heroes for a while as third party mods and the fact that Relic has decided to officially adopt them is a testament to how much fun and just how challenging they can be.Įach player starts with a single unit factory used to build everything, and slowly advances up the tech tree while producing enough units to stave off the continued threat coming from all directions. ConclusionFinally there’s Stonewall, perhaps the most interesting of the new game modes, as it's solely built around the defence of a town, either alone or along side up to three other players.
